Developed by Tanner Huffman
Robots are capable of expressing simple emotions and performing simple actions as they assist in telling a story. curriculum
Lesson 1 My Robot and Me
Students created a robot companion based on the face of their favorite animal, person or cartoon character. They programmed the robot to express various emotions, as they narrate a story of a common (or uncommon) day in life.
Among the volunteers in this test classroom was Dr. Marek Michalowski of BeatBots, co-developer of the sweet and famous Keepon (a small creature-like robot designed to interact with children by directing attention and expressing emotion). Michalowski provided some feedback on the lesson and shared some of his experiences working on and with Keepon.
Lesson 2 Robot Seuss
In small groups, students read a Dr. Seuss book and then wrote an original story utilizing at least one Dr. Seuss key style (discussed earlier in class). Students created and programmed robot characters to enact their original story.
Special thanks to Kathy Maron-Wood, Senior Librarian, and Patte Kelley, Department Head, at Children's Carnegie Library of Pittsburgh, who provided access, guidance and books to support the development of this and other lessons.